Muggy Plains Dragon Lair — Hojnar Hunting Guide
A connected Dragon lair beneath the Muggy Plains, with Mutated Tigers and occasional stronger residents. Do not plan this as a cave containing only Dragons.
- Nearest city
- Farmine
- Client-listed level
- 150+ (advisory)
- Suggested damage
- Ice · alternative: Death
- Avoid as main damage
- Fire
This guide is for Hojnar, not a promise about official Tibia. Listed levels come from our existing client cards; your gear, skills, class, healing and pull size determine readiness. XP/hour and profit have not been benchmarked here.
Monsters and dangers
Recorded residents: Dragon, Mutated Tiger, Hydra, Serpent Spawn, Undead Gladiator.
Dragon waves dominate the cave. Hydra, Serpent Spawn and Undead Gladiator residents can make deeper or mixed pulls much more dangerous than an isolated Dragon.
Getting there
Travel from Farmine across the Muggy Plains towards the marked dragon cave passage. Open the Muggy Plains Dragon Lair card to check the destination and supported travel information before entering the connected underground area.
In the client, open Hunting Spots, search for Dragon and select Muggy Plains Dragon Lair. Check the card’s current travel information. Use Autowalk when a supported route is available; pending routes are not verified. This guide does not add a new teleport or a suggested farming circuit.
Before you leave
- Restock healing, mana and ammunition as appropriate, and check equipment and elemental resistance choices before travelling.
- Leave capacity and supply reserves for the return trip. An advisory level does not replace suitable skills, gear and experience.
- Use Hunting Spots to inspect the resident list and the Task Board to see whether your current objectives fit this hunt.
Benjamin’s supplies and recommended equipment · Changing equipment resistance
Planning your hunt
- Begin with isolated Dragons and avoid standing directly in front of their wave attacks where possible.
- Check the creatures in each pull before committing. Retreat and reset if a stronger resident joins a pull you cannot sustain.
- The card recommends ice, with death as an alternative, and warns against fire. Match your available damage and equipment to the actual mixed enemies, not only the spot’s name.
- Solo players can use small pulls to assess readiness. A group can share the work, but each member still needs to respect waves, positioning and the stronger residents.
Make the hunt part of your progression
Look for matching daily or weekly tasks, work towards equipment through Benjamin, and review unwanted equipment in the Blacksmith’s salvage and crafting interface. Check requirements and the selected items before confirming a trade or salvage.
Task Board · Equipment goals · Crafting and salvage · Bestiary progression
What next?
After a hunt, review your supply use, equipment goals and task progress. For a different challenge, explore the Boss Browser and read the solo/small-group boss guide before choosing an encounter.
Read the Port Hope Spider Caves guide · Boss Browser · Solo and small-group bosses
Ready for your next adventure?
New to Hojnar? Start with the Beginner Journey, then use the wiki whenever you discover a new system.
Download & PlayBeginner guideAll three hunting guidesServer information
