Discover Hojnar · Server Information · Wiki · Patch Notes
While your PvP protection-zone lock is active, the following recovery values apply:
These are recovery penalties, not a blanket reduction to incoming damage. Ordinary monster combat alone does not trigger this PvP lock. Fighting back can also mark you, so plan your recovery before committing.
The skull multiplier depends on the target’s skull and multiplies the normal PvP calculation; vocation modifiers, defences and other combat rules still apply. The recovery percentages scale the normal healing or mana values, with rounding. Healing spells and runes check the caster’s lock; potions check the user’s lock.
The configured protection-zone lock is 60 seconds and can be refreshed by combat. Follow the in-game indicators rather than treating the timer as a guaranteed escape window. A combat mark and a skull are different: recovery penalties can apply even without a white, red or black skull.


Hojnar’s Solo Leveling-style PvP is designed to resist guild domination and give independent players room to fight back. Skull penalties increase the damage a skulled opponent receives, while the PvP combat mark limits recovery. These rules create opportunities for a strong, well-played solo character to defeat a group; they do not guarantee victory or immunity from PvP.
